Choose a connection method for your group
| Condition | Option | What to check |
|---|---|---|
| One Wi-Fi, the owner plays together | LAN-world | Compatible edition and cross-device access |
| Different cities, you need your own controlled world | Realms or separate server | Edition, invitations, backup copies |
| Java and Bedrock together | Server with Geyser | Addresses, versions, player identities |
| I would like to start right away without administration | Ready public server | Base protection, rules, saving progress |
If world is stored by a friend
For Java, the host opens world to the LAN, guests connect to the port shown. This session ends with the host's client. For Bedrock, use the provided multiplayer and Microsoft/Xbox invites; Check account family restrictions.
Java 26.2 now has a list of friends with requests and statuses. It does not mean that any local world is automatically accessible via the Internet: do not transfer the snapshot video capabilities to the released version. For a remote connection, you need a working provided path to world.
Step-by-step setup of LAN and direct address. Home network.
If access is needed at different times
On the Realms page select the desired edition and the current plan. Java Realm and Bedrock Realm are not a universal edition bridge. The owner manages invitations and the world; agree on who is responsible for backups.
Your own server allows you to choose a core, plugins or mod assembly, but requires maintenance. A public server removes this part of the work: before investing in a common database, check the protection rules, trust in friends, limits and wipes.
Your first evening together without lost progress
Let one participant send the exact parameters: edition, version, address and port, list of required mods. Everyone first enters with the usual trial equipment, opens the chat and chest. Then select a base location and issue the necessary permits on a small test building.
After logging out and logging back in, make sure your friends' space, items, and rights are saved. The shared server address does not replace the mode agreement: decide in advance whether shared resources can be taken and who maintains copies of world.
A short practical test of defense, economics and support. Selecting a survival server.


