Choose suitable rooms
| Mode | What will happen |
|---|---|
| Standard | All types: combat, puzzles, parkour, traps, mazes and supplies. |
| Only fights | Arenas, Elite, sieges and bosses. Supplies are available along with upgrades. |
| No fights | Logic, memory, labyrinths, parkour, traps and supplies. Damage from obstacles is still possible. |
Why is the arch still closed?
Read the current room's objective. In battle, you need to remove all remaining opponents, including the boss' assistants; in parkour and labyrinth - reach the far area; in the logic room - finish the task.
When the condition is met, the far arch, path and particles turn green. Go to the archway or select "Next Floor" at /tower. On upgrade floors, you first need to make a selection from the menu. Simply appearing in a new room does not mean that you have completed that floor.
Examples of back echo, binary weights, rotations and Hanoi. How to solve tower puzzles.
Upgrades and supplies
After every third floor, choose weapons, armor or supplies. The card shows the specific changes of the next stage. If you don't have enough survivability, another damage bonus will not replace armor and healing.
“Supplies +1” improves the future set: as the level increases, better food and potions appear. Bottles are throwable, so aim where you want to apply the effect. Free up slots for saved reserves if some of the supplies do not fit.
Improved weapons and consumables apply to the current run. When you leave, your usual items are returned; Tower equipment does not carry over to survival.
Pause and final exit are different buttons
Live run persists for 15 minutes through /tower pause, /spawn, /menu or /gameexit. To return, use /tower resume or Continue. The room, opponents, puzzle, upgrades and equipment are saved; The room timer does not run during a pause.
/tower leave and “Finish run” close the attempt completely. If you want to step away for a while, choose a pause. After its expiration, the previous run can no longer be continued.
What happens after death
The game offers a paid revival: the first one costs 250 gold, the next ones - 500, 1000, 2000 and further doubling up to the server limit. You have 120 seconds to solve. Respawning repeats the current room with the upgrades saved, rather than skipping it.
Death cannot be bypassed with a free pause: after it there is a choice of rebirth or completion. /tower top shows the best floor completed, individual rankings are available through /tower top standard, /tower top combat and /tower top peaceful.
Check your active challenge's score before completing your attempt. Tasks for completed floors.



