LonelyCraft: Java and Bedrock · 3 min read

LonelyCraft Dropper: navigating offset openings

In the dropper you need to fly through obstacles and into the water below. Enter /dropper play: You can start alone. There are nine cards in a round - three each easy, medium and difficult.

LonelyCraft editors · Updated

Top view of LonelyCraft's Amethyst Dropper card
One of LonelyCraft's Dropper maps. During the fall, you need to avoid obstacles and get into the water.

First find the two closest passages

Before you jump, look down: the holes on different layers are offset. Find the first gap and understand which way to go immediately after it. The visible sky under the first hole does not mean a direct path to the water.

Don't keep moving forward the entire fall. After passing the layer, begin a short shift to the next one, then release it when you are above the gap. The lower they started to correct the trajectory, the less time remains.

Disassemble the fall one layer at a time
Editorial scheme: disassemble the fall one layer at a time.Scroll the diagram horizontally.Open full-size diagram

Break down a difficult section

  1. Remember the last obstacle you passed. For example: the first layer passes, the second one touches it from the right.
  2. Repeat the successful start from the same point. Change the moment of lateral movement in front of the problem layer.
  3. After passing the second layer, find the third. Don't immediately add a new turn before you have seen its direction.
  4. If you need to go back upstairs, use the item “To start” - redstone in the panel. He discards the current card and does not start the entire round over again.

Water, finish and timer

After getting into the water, wait for a message about the completed map. The game will show the time of the stage and move on. Being in the lower decor without this confirmation is not considered a finish.

All nine cards are needed for a full result. The personal time of an individual map and the time of the entire round are different indicators; When comparing records, choose the same one. A quick challenge may only require you to complete a single map.

The task card indicates whether a separate stage or another game result is needed. How are challenges counted?.

If players interfere or need a break

The visibility item in the panel allows you to hide other participants: it is useful when someone else's character is blocking the passage. This changes the display, not the hole sizes.

To exit, use /dropper leave or /gameexit. An unfinished round is not saved as a tower pause. After returning to spawn, your normal inventory will be restored. For the next attempt, log into the dropper again.

If you need a mode for a long passage with breaks, parkour has different continuation rules. Parkour with checkpoint saving.

Frequently asked questions

How to start if no one else plays?

Type /dropper play. One participant is enough to start.

Will the “Ready to Start” item reset all nine cards?

No, it returns to the beginning of the current map. Stages already completed in this round do not need to be repeated.

Why am I at the bottom, but the next map hasn't started?

You need to get into the finishing water and wait for confirmation. Reaching the bottom platform does not in itself complete the stage.

Views: … · One view per browser per day

Was this useful?Total score: …

One reaction per browser. Click again to remove it, or choose the other reaction.

Sources and documentation

MinecraftLonelyCraftmini games

Read on

LonelyCraft Dropper: navigating offset openings — Lonely Craft