First find the two closest passages
Before you jump, look down: the holes on different layers are offset. Find the first gap and understand which way to go immediately after it. The visible sky under the first hole does not mean a direct path to the water.
Don't keep moving forward the entire fall. After passing the layer, begin a short shift to the next one, then release it when you are above the gap. The lower they started to correct the trajectory, the less time remains.
Break down a difficult section
- Remember the last obstacle you passed. For example: the first layer passes, the second one touches it from the right.
- Repeat the successful start from the same point. Change the moment of lateral movement in front of the problem layer.
- After passing the second layer, find the third. Don't immediately add a new turn before you have seen its direction.
- If you need to go back upstairs, use the item “To start” - redstone in the panel. He discards the current card and does not start the entire round over again.
Water, finish and timer
After getting into the water, wait for a message about the completed map. The game will show the time of the stage and move on. Being in the lower decor without this confirmation is not considered a finish.
All nine cards are needed for a full result. The personal time of an individual map and the time of the entire round are different indicators; When comparing records, choose the same one. A quick challenge may only require you to complete a single map.
The task card indicates whether a separate stage or another game result is needed. How are challenges counted?.
If players interfere or need a break
The visibility item in the panel allows you to hide other participants: it is useful when someone else's character is blocking the passage. This changes the display, not the hole sizes.
To exit, use /dropper leave or /gameexit. An unfinished round is not saved as a tower pause. After returning to spawn, your normal inventory will be restored. For the next attempt, log into the dropper again.
If you need a mode for a long passage with breaks, parkour has different continuation rules. Parkour with checkpoint saving.



