LonelyCraft: Java and Bedrock · 4 min read

LonelyCraft parkour: ladder catches, wraparound jumps and slime

Open the main menu → “Mini-games” → “Parkour”. The campaign has ten tracks with twelve stages each: the first is the Flowering Valley, the next ones open as you progress. After you fall, you return to the last checkpoint.

LonelyCraft editors · Updated

The player jumps between stone platforms among flowering trees
Illustration: the player jumps between stone platforms among flowering trees. This is an artistic scene, not a snapshot of a specific server.

Save a checkpoint first

On the landing, stand on the golden pressure plate and check the dot counter on the right. Jumping over a slab or landing next to it does not save the checkpoint. Before the first slab, the fall returns you to the start; the twelfth slab completes the route.

Control pads 3×3 provide a place to stop and look at the next area. Look not only for the nearest support, but also for the continuation behind it: some of the routes go sideways, around the wall or up.

Single-ladder catches and wraparound jumps

A single hold has one ladder on the side of the suspended block, there is no platform below. Jump to its plane, keep moving towards the support block and climb up. You need to aim at the stairs, and not try to immediately land on the top of the block.

In front of the tall column, find the side of the walkway. Move towards the edge of the original support, start jumping past the corner and turn towards the area behind the pillar. A flight straight into the middle of the wall will stop on it.

For the window, center the entry. Do not jump ahead of time in front of a low beam: hitting your head shortens the jump, and you may not reach the next support.

Slime jumps: release sneak

Mangrove Trails and Sky Garden have slime drops with mandatory bounce. From the top platform, find the slime and the next support in advance. Release crouch before touching: Shift suppresses bounce.

After touching, direct the flight to the desired area. On ice there is another trap - inertia: releasing the movement does not stop the character instantly. Start braking to the edge of the small support.

Mandatory bounce from slime
Editorial scheme: obligatory bounce from slime.Scroll the diagram horizontally.Open full-size diagram

Choose a route for your skill

LocationsWhat to pay attention to
Flowering Valley, Birch ForestThe first rounds, crowns and chains of ladder hooks.
Desert Ruins, Copper MineColumns, openings and low beams.
Glacial Spiers, Crimson ForgeInertia, narrow landings, bypassing forges and pipes.
Mangrove trails, Amethyst CaveSlime bounces and precise grabs.
Islands End, Sky GardenAerial detours and combination of different obstacles.

Pausing, records and one-time rewards

For a break, use /spawn or /lobby. When returning through the portal, the unfinished attempt will continue with its checkpoint, time and falls. For a new record attempt there is /parkourrestart: it resets the current points, times and falls.

The first finish of the route brings gold and opens the next level. For the third and sixth levels you will receive an additional cosmetic key, and for the tenth - two. A repeat pass does not repeat this reward: it is needed to improve the result.

In a dropper, early correction of the trajectory is also important, but the rules for exit and rounds are different. Dropper: control while falling.

Check the active goal: the task requires a confirmed finish of the route. Challenges for passing.

Frequently asked questions

Why did it return too far after the fall?

Check if the last gold slab was pressed. Flying over it or standing next to it is not enough.

Why doesn't slime throw up?

Don't hold the squat when landing; it will suppress the bounce. Then adjust your flight direction to the next support.

How to start again for the sake of time?

During the current route, run /parkourrestart. The normal spawn exit is used for a break and saves the attempt.

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Sources and documentation

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LonelyCraft parkour: ladder catches, wraparound jumps and slime — Lonely Craft