You can come in alone
Enter /pixel join or select Pixel from the mini-games menu. The game is designed for 30 levels on a field of 30×30 blocks. At first, the colored spots are large, and you have nine seconds to choose from; later there are individual cells and three seconds.
Before you start, find a few nearby flowers. After the announcement, select the nearest desired area and stop in the middle. On a square near the edge it is easier to find yourself between two colors or to slip from a push.
What to do when time is short
- Read the name of the color immediately after it appears. The color of the letters themselves may vary.
- Select the nearest block of the desired color. It usually takes longer to cross the entire field to reach the big spot at the other end.
- On the approach, release the extra movement and stay above your cage. In later levels, there may no longer be a spare block nearby.
- After the field disappears, wait for the next announcement. The color of the previous round no longer serves as a guide.
Other players may push
Punch and wand strikes knock back opponents, although normal PvP damage is not included in this mode. The shock immediately before the disappearance of the tiles is especially dangerous: there will be no way back.
There is no rescue floor under the color field. Falling off a missing block immediately ends the attempt. If after the main levels there are several players left in the company, overtime continues: single cells and three seconds to choose from until only one remains.
Here you can separately practice stopping on small supports without dropping out of the match. Parkour with checkpoints.
Results and leaving the game
Enter /pixel leave or /gameexit to return to spawn. An incomplete attempt is not paused. The temporary stick remains in the mode, normal inventory returns after the transition.
The statistics distinguish between the best level, rounds survived and victories. If you do /challenge, read its condition: surviving the round and winning the entire match are different results.
How to understand what completed action a task requires. Mini-game challenges.



